
Some of the new goods include spices, bread, meat, candlesticks, leather jerkins, and brocade robes for the Occident and dates, milk, carpets, pearl necklaces, and marzipan for the Orient.Īlthough quests are not new to Anno 1404, both it and its expansion Venice feature far more quests than previous games in the series. Since the game takes place in the year 1404, the range of goods available is significantly different from the goods available in the previous games, which took place later in history (although goods like fish and beer were retained from the previous installments). For instance, the number of envoys settled in the player's oriental settlements will satisfy a sum of the peasants and citizens required to support patricians and noblemen in occidental settlements. There are several other factors that can impact the ratio of lower class to upper class, however. In Anno 1404, a number of peasants are required to support a moderate amount of citizens who in turn support a number patricians and noblemen. In Anno 1701, every residential structure could be advanced to the uppermost class, so a city could be entirely made up of Aristocrats by the end of a game. These conditions include the acquisition of goods as mentioned above, as well as the construction of specific buildings, such as a debtors' prison, bath house or a cathedral. In the Occident, the player starts by building peasant housing, and in the orient, the players start by building nomad housing, both of which advance when conditions are met. The two oriental levels are nomads and envoys. The four occidental levels are peasants, citizens, patricians and noblemen. There are a total of six levels of housing including both occidental and oriental settlements (one more than the levels included in Anno 1701). In order for this to occur, Oriental goods such as spice, indigo and quartz must be produced and shipped from Oriental colonies. The Orient acts more of a trading partner in order for Occidental people to advance in class. Despite the addition of player-managed oriental settlements, the Occident remains the primary focus of the game.
Anno 1701 patches series#
One of the major differences between previous entries in the series and Anno 1404 is that players are required to build both occidental and oriental settlements simultaneously in order for the inhabitants of their settlements and available buildings to advance. In Anno 1404, these zones are inspired by, though not intended to be historically accurate to, northwestern Renaissance Europe and the medieval Near East, referred to as the Occident and the Orient respectively. New features Īnno 1404 has several new features that distinguish it from its three predecessors: These features include:Īs was the case in Anno 1701, the game world is divided into two culturally distinct zones. Anno 1404 features an updated interface, bigger islands and worlds to explore, a sandbox mode and other features new to the Anno series. This is simplified by an automatic trading process that allows an island to make resources available to visiting merchant ships.Īs players progress through the game, they gain access to naval vessels and troops which allow them to invade and ultimately to defeat other players. Although populations generate taxable income, it is difficult to generate enough gold to make meaningful capital investments without extensive trading. Occidental populations can not grow past a certain level of success without Spice, and later Quartz, that can only be generated in Oriental lands. Trade is an essential element of forward progress. The process of the construction of the cathedral resembles very closely the castle/palace (and Asian Dragon Temple) feature that was displayed in 1404 's predecessor, Anno 1701. The player also needs to stockpile building material in order to commence such a project.

The construction phases of these monuments are dependent on certain preconditions which have to be met in order to continue building. One of the main focuses of the game in the "city building setting" sense centers on the construction of monuments, namely a Gothic cathedral and an Arabic mosque. The player must colonize islands, plan settlements, set up factories and farms to meet their citizens' needs, enter diplomatic relationships with AI players, and engage in naval and ground combat with others. ( January 2019) ( Learn how and when to remove this template message)Īs with other Anno games, the player, at the will of their unnamed country of origin creates and manages their fief aside AI players. Unsourced material may be challenged and removed. Please help improve this section by adding citations to reliable sources.
